My Image

ABOUT ME

I'm Tammie Treffers, a game artist studying at the University of the Arts Utrecht (HKU) in the Netherlands.

I make game projects, illustrations, animations, and just about anything else that interests me!

MY WORK

I'm an artist who mainly likes to do animation, tech art, and illustration work.

I've grown fond of creating animations with impactful movement where I really try to bring out a character's essence. I also love the technical challenge of making shaders and particle effects. It's always fun to see my projects come to life with the addition of movement.

My artistic roots are in illustration and concept design, skills that I still make common use of. I'm always trying to be playful with my concepts to come up with creative out-of-the-box ideas.

But that's not all I can do! My tasks as game artist also involve 3D modeling, 3D texturing, optimization, and getting these assets to function properly in game engines.

Below you can see some examples. Some of these works were part of a group effort, and are marked as such.

Click the buttons to view my projects!

MY PROFICIENCIES

I can do a wide range of tasks within game art and game development. Scroll through this list to see more!
Header 1

Game Engines

Unity

Unreal Engine

  • Game projects
  • VFX creation
  • Art implementation

I have done a number of game projects in Unity and Unreal Engine. These projects included tasks such as implementation of assets and version control using a git repository. I am also lightly familiar with scripting in these engines.

Header 4

Group Collaboration

Github

Clickup

  • Team planning
  • Task coordination
  • Collaborative design/production
  • Version control (Git)

In a few of my game projects, I've collaborated with programmers, designers, and other artists within small groups. I made use of a git, and have also taken on minor roles regarding team planning.

Header 2

Concept Design

  • Concept art
  • Callout sheets
  • Game design

For the visual concept development of my projects I've made production assets such as turnarounds and callout sheets. I always try to come up with creative ideas and concepts. I'm a big fan of art tasks that have an overlap with game design, such as for attack animations or concept art to explain design concepts.

Header 3

Illustration

Procreate

Photoshop

Clip Studio
Paint

Adobe
Illustrator

  • Character Illustration
  • Environment Illustration
  • Graphic Design

My illustration work mostly consists of character illustrations, in which I like to make dynamic compositions with interesting environments. I'm also a fan of graphic design, for which I use Adobe Illustrator.

Header 4

Animation

Adobe
Animate

Clip
Studio
Paint

Procreate

Maya

Adobe
After
Effects

  • 2D hand-drawn animation
  • 2D motion graphics
  • 3D rig animation

I love making hand-drawn animations in Clip Studio Paint or Adobe Animate. I also have experience implementing these animations in game projects.
I also enjoy making 3D animations in Maya and graphics animation in After Effects.

Header 3

VFX & Shaders

Unity Shader
Graph

Unity VFX
Graph

Unreal Engine
Material Graph

  • Animated materials
  • Particle effects

I like to make real-time shaders and VFX in Unity using the Shader Graph and VFX graph, and in Unreal Engine using the Material Graph. I draw upon my artistic and technical abilities to shape my VFX.

Header 4

Programming

C#

Javascript

Blueprints
(Unreal
Engine)

HTML

    I have intermediate experience in programming in C#, Javascript, and Javascript-based languages such as Processing and Arduino IDE. This website is completely self-made, for example.
    I also have experience scripting in Unity with C#, and in Unreal Engine with Blueprints.

    Header 3

    3D Modeling

    Maya

    ZBrush

    Magicavoxel

    • Modeling
    • 3D Sculpting
    • UV unwrapping
    • Retopology/optimisation

    I do my 3D modeling work in Maya, and sculpting work in Zbrush. This also includes tasks such as retopology, UV unwrapping and optimization.
    My experience includes production of props, characters, and assets for VFX. I have also used Magicavoxel for a number of my projects.

    Header 4

    3D Texturing

    Substance
    3D Painter

    Procreate

      My 3D texturing work is done in Substance Painter or Procreate. This is either by use of smart materials or painting by hand, and can range from realistic to stylized.

      Header 4

      AI Tools

      • Stable Diffusion (image generation)

      I make use of stable diffusion for visual concepts. I also use ChatGPT for ideas and programming assistance.

      Header 3

      Video Editing

      Adobe After Effects

        I use After Effects to edit simple videos to visualize gameplay concepts or show off my work

        MY CONTACT INFO

        Feel free contact me via email or take a look at my socials!

        Congratulations, you've reached the end of the page!

        Tammie Treffers 2023